Every Custom Virtual Controller (even the one in the Demo Project by NReal) causes heavy flickering on the phone. It seems like every second frame, an old frame is being displayed, e.g. when moving the pointer, there is one dot at the fingers position and another one lagging behind by 1s.
It does not seem to affect functionality, button presses get registered correctly, it just looks like the button is being triggered every frame when pressing.
Is anyone else experiencing the same issue?
I am using URP and Unity 2020.3