How to enable both Hand and Controller in NRInput

I saw the document said that:
Input Source Type: Choose between Controller / Hands. Hands will enable hand tracking capability.

But in my case, I want users to ‘Grab’ things by hand while interacting with the phone controller for more accurate interaction. But I found that after setting Input Source Type to ‘Hand’, the phone controller just had no response.

Can I enable mutiple input source types in current version?
:slight_smile: Many thanks~