I am attempting to combine NReal and some Android speech to text functionality for a game, utilizing the Speech to Text Android/Unity plugin linked below. It works fine if we allow the Android speech-to-text popup to appear, but when it does, it blacks out all of the glasses display.
An option exists to bypass the popup in the plugin and gather the text directly. This worked fine in our standalone Android build (the popup never appears and text is recorded) but in the NReal build of the same code, no text is ever detected unless the interstitial popup is used. Thoughts?