I’ve been trying to play protected content provided in sample code but I’ve been struggling for making it work. I’m using Unity version 2021.3.2f1 on Apple Silicon with Nreal Air. My target device is a Samsung Galaxy Note 10+ running on Android 11. NRSDK is imported in a brand new Unity empty 3D Core project.
When I set “Use DRM Source” to “true” or load protected content by clicking on the appropriate button in the scene, the player goes fullscreen, and shows signs of freezed and encrypted content.
Can you help me troubleshooting this?
Here are my player settings: